Advice on Migration of TShader

Hello Bruno,

I think I am making progress...

I have tried using MSBUILD using both your suggested approaches. I am still stuck and am open to any ideas you may have.

  1. If I use MSBUILD to create the shaderpkg.bpl with the newer shader.pas and then add it a new C++ Builder project I get the follow error.

image

  1. If I add the new shader.pas to the TMS VCL UI Pack source folder and use MSBUILD I get this error message on compile.

Thank you,
Chad

For 2), did you close your IDE before doing this build?
Your IDE needs to be closed when you want to have BPLs updated that the IDE uses.

Hello Bruno,

I did have my IDE open. Thank you for all your guidance and patience with me... I was able to compile the TShader component into the TMSVCLUIPackPkgDXE15 project. I now have an updated .bpl file.

I was able to remove and add this component library into C++ Builder and it functions correctly.

Chad