In runtime the AdvCircularProgress1.Position always return 0.
How to get current position of the TAdvCircularProgress?
In runtime the AdvCircularProgress1.Position always return 0.
When do you check Position?
If AdvCircularProgress is in continuous animation, Position is not used internally.
When you set AdvCircularProgress.Enabled = false for programmatic stepping, the value set can be read back.
I want to make AdvCircularProgress at least one complete cycle.
Correct example code: